Latest build (dev) - dolphin - not receiving exit input

Ok I figured out the fix. In gptokey.cpp the function calls have to swapped around so the gamecontrollerdb.txt in the config gets called.

So the fix would be:

  if (const char* db_file = SDL_getenv("SDL_GAMECONTROLLERCONFIG_FILE")) {
    SDL_GameControllerAddMappingsFromFile(db_file);
  }

  // SDL initialization and main loop
  if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0) {
    printf("SDL_Init() failed: %s\n", SDL_GetError());
    return -1;
  }

Still gotta test it with a game but it should be correct.

UPDATE: Tested and working fine.