# \[EE 4.4\] DolphinSA capping FPS to 30?

**URL:** <https://emuelec.discourse.group/t/ee-4-4-dolphinsa-capping-fps-to-30/970>\
**Category:** General\
**Created:** [March 5, 2022, 7:28am UTC](https://emuelec.discourse.group/t/ee-4-4-dolphinsa-capping-fps-to-30/970 "2022-03-05T07:28:15Z")\
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**Author:** ![Langerz82](https://avatars.discourse-cdn.com/v4/letter/l/bc79bd/32.png) [@Langerz82](https://emuelec.discourse.group/u/Langerz82)\
**Post date:** [March 5, 2022, 11:20pm UTC](https://emuelec.discourse.group/t/ee-4-4-dolphinsa-capping-fps-to-30/970/2 "2022-03-05T23:20:00Z")

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Ok I think I have a kind of workaround that makes the 3D processing half the vertical refresh rate. By under-clocking the threads a small amount, enough for it to drop the display frames from 60 to 59 and by enabling vertical-sync it will fall back to half it’s refresh rate to maintain the screen sync.

So heres how to do it:  
In Dolphin.ini, under [Core], look for Overclock and OverclockEnable and set too:

```auto
Overclock = 0.97000000
OverclockEnable = True

```

Also if your sound sounds a bit clippy, under [Core], adjust the TimingVariance to just over 2 GPU frames which for 30fps is about:

```auto
TimingVariance = 67

```

In GFX.ini, under [Hardware], set VSync to true

```auto
VSync = True

```

I have tested this and the only issue I get is occasional stutter fps drops, but I think it currently is un-avoidable. If anyone finds a solution it would be great to know.

Happy gaming. ^^

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